Claude: changes for issue #64 #67
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Delete branch "claude/issue-64"
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Closes #64.
🤖 Reviewing this PR — follow along in the action run; the reply will link the full session transcript.
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✅ Verdict: approve — no blocking issues found.
Solid, well-scoped perf fix. Replacing SortableJS's built-in
scroll(bound topointermove/touchmoveon touch devices, opening with a synchronouselementFromPoint) with a hand-rolleddragScrollthat measures once and only reads a cached coordinate per rAF frame is the right shape of fix for the described 120–240Hz touch-sample cost.emptyInsertThreshold: 0andwill-change: transformon.card-draggingare small, well-justified, scoped-to-drag-only changes.Walked through
dragScroll's bookkeeping carefully:start/stopcorrectly add/remove the same bound listener references (this.onMove,this.onResize), so no leak across repeated drags, andstop()is called from bothonEndanddisposeAll.if (el.scrollTop !== before) return;vs. falling through) matches the comment's description.dragoveris correctly included alongside pointer/touch events since a native HTML5 drag (mouse) fires no pointer-move while in flight.One minor, non-blocking observation: the generic zone bounding check (
x < r.left || x > r.right || y < r.top - band || y > r.bottom + band) reuses the same shape for both the vertical (column) and horizontal (board) zones, so the board'sband(derived from its width) is applied as vertical slop rather than a horizontal one — harmless since it's just a permissive containment pre-filter and the actual scroll direction/amount is computed separately, but worth a one-line comment if this is revisited.Tests are appropriately split between a fast
board.spec.jsoptions check and a real CDP-driven touch-drag scroll test inmobile.spec.js, matching the project's existing pattern for touch-only interop paths.⏱ 1m 9s · 2 turns · tokens: 51.5k in / 5.7k out (+94.8k cache-read)
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