Refactor raycasting to exclude non-solid blocks and increase accuracy #5

Merged
Grandiras merged 2 commits from dev into main 2024-09-04 16:00:10 +00:00
Grandiras commented 2024-09-04 15:59:02 +00:00 (Migrated from github.com)

This pull request refactors the raycasting code to improve accuracy and exclude non-solid blocks. The ray hit tests have been updated to no longer detect non-solid blocks like water, which also fixes issues with Riptide tridents.

This pull request refactors the raycasting code to improve accuracy and exclude non-solid blocks. The ray hit tests have been updated to no longer detect non-solid blocks like water, which also fixes issues with Riptide tridents.
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