Refactor raycasting to exclude non-solid blocks and increase accuracy #5
No reviewers
Labels
No labels
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
Grandiras/Datapacks!5
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "dev"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This pull request refactors the raycasting code to improve accuracy and exclude non-solid blocks. The ray hit tests have been updated to no longer detect non-solid blocks like water, which also fixes issues with Riptide tridents.